A toy for rehabilitation - Ketchup If You Can

02 Apr 2019

Designing a toy for rehabilitating children with hemiplegic cerebral palsy.

As part of a university project, I worked in a team of 5 to develop, Ketchup If You Can, a toy designed to rehabilitate children aged 5-12 with hemiplegic cerebral palsy. The toy is inspired by an existing toy called Bop It!. The ketchup-themed toy instructs the player to perform a certain move, and if the player completes the move correctly within a time limit, they receive rewarding audio and haptic feedback. The game becomes more challenging as the player levels up, with the time limit decreasing.

ketchup toy diagram

The moves (squeeze, twist, shake, and flip) chosen for the game are based on common movements in bimanual activities. The bottle is designed to encourage the use of two hands, which is important for children with cerebral palsy who may be reluctant to use their weaker hand.

We presented our toy to experts, who suggested further work and testing due to its potential.

ketchup toy team


A period education card game - On It

03 Mar 2019

DA&D New Blood Award winning period education card game

This project won a D&AD New Blood Pencil award in 2019.

My talented university classmates and I developed a card game called On It that focuses on period education. The objective of the game is to encourage conversation around menstruation, so that children do not feel isolated or ashamed. Our goal was to create a future where everyone feels comfortable with their body and its natural processes, starting with destigmatizing menstruation. The game features imaginative illustrations that were created using Adobe Illustrator.

Photo of On It cards

Check out the video below for a quick introduction to On It.


(Unsuccessful, but entertaining) robot feeding a person

04 Apr 2018

University group project to program a robot to feed a person autonomously

The aim of the project was to program a robot to feed a person autonomously. This involved identifying a person's face, mouth, and food. Baxter robot was controlled using Python and inverse kinematics. Unfortunately, due to time limitations, the task could not be fully executed, however, we made a great start.

The documentation for this project is shown here.