-
University final year project - Group Work Peer Assessment
24 Aug 2019
My university final year project aimed to improve university students' learning experience in group design work through designing a peer assessment system that focuses on learning instead of assessing.
Summary of my project
Unequal distribution of work is one of the key causes of a negative learning experience for students working in groups. The existing WebPA system in Meng Design Engineering is prone to bias, subjectivity, and manipulation, making it unfair. This project aims to improve university students’ learning experience in group design work through designing a peer assessment (PA) system that focuses on learning as opposed to assessing. In testing, it was observed that students want to be able to share qualitative feedback with each other. The findings can contribute future developments of fair PA systems and the department’s pedagogy transformation.
-
Running and drawing for Mind
31 May 2019
Fundraising for a mental health charity, Mind
Thanks to the contributions of all the donors, we raised over 600 pounds for Mind (a mental health charity)!
To raise funds and awareness, in 2019, I documented my running training journey through a Facebook blog, where I shared self-illustrated short comics and photos with supporters. Here I've embedded all the posts which I drew a comic for:
Looking back, I am quite proud of what I did. I hope to do something similar later, but I think I am going to give running a pause for now. Maybe someday I will do a full marathon, but till then!
-
A toy for rehabilitation - Ketchup If You Can
02 Apr 2019
Designing a toy for rehabilitating children with hemiplegic cerebral palsy.
As part of a university project, I worked in a team of 5 to develop, Ketchup If You Can, a toy designed to rehabilitate children aged 5-12 with hemiplegic cerebral palsy. The toy is inspired by an existing toy called Bop It!. The ketchup-themed toy instructs the player to perform a certain move, and if the player completes the move correctly within a time limit, they receive rewarding audio and haptic feedback. The game becomes more challenging as the player levels up, with the time limit decreasing.
The moves (squeeze, twist, shake, and flip) chosen for the game are based on common movements in bimanual activities. The bottle is designed to encourage the use of two hands, which is important for children with cerebral palsy who may be reluctant to use their weaker hand.
We presented our toy to experts, who suggested further work and testing due to its potential.